Finally, you don’t think of the troll as a minion, but you give it the AlienMind trait to re ect its tormented psyche. The soul is freed if the priest dies.Necrotic Bolt. It can also squeeze to t into a space that a Tiny creature could t in.Unusual Nature. The swarm uses the gremishka’sinitiative.SWARM OF GREMISHKASMedium Swarm of Tiny MonstrositiesArmor Class 12Hit Points 24 (7d6)Speed 25 ft. STR DEX CON12 (+1) 14 (+2) 10 (+0) INT WIS CHA12 (+1) 14 (+2) 4 (−3)Skills Perception +4Damage Resistance bludgeoning, piercing, slashingCondition Immunities charmed, frightened, grappled, paralyzed, petri ed, prone, restrained, stunnedSenses darkvision 30 ft., passive Perception 14Languages understands Common but can’t speakChallenge 2 (450 XP) Pro ciency Bonus +2Limited Spell Immunity. The wereraven regains 10 hit points at the start of its turn. It's a Sith legend. A sudden drop in temperature, a distorted reflection in the mirror, or a sound of distant, mournful music—the observant may recognize the signs of a haunted trap before setting it off. In return, carrion stalkers avoid preying on carrion crawlers. While controlling the target’s body, the carrionette retains its Intelligence,Wisdom, and Charisma scores. ©2021 Wizards.MONSTERS OF RAVENLOFT CREDITSAppendix: Spirit BoardEmployed by the spiritualists known as the Keepers of the Feather (see chapter 3), spirit boards are the focal points of séances and attempts to contactworlds beyond. If the target dieswhile enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature’s equipment.As an action, a creature within 5 feet of the bodytaker plant that is outside the pod can open the pod and pull the target free with a successful DC 15 Strength check. The killer can’t help itself from committing crimes and seeks help to thwart its own continuing violence.d8 Method7 Ritualist. Hit: 13 (3d8) necrotic damage, and the target can’t regain hit points until the start of thebrain’s next turn. The emissary makes a Psychic Orb attack.Teleportation Maw (Costs 2 Actions). D&D Fans: The Lack Of Darklord Statblocks In Van Richten's Is The Point. "Go to the topofthis bookcase"), and its flamecan nm be put out by any means shan of dispel Witcb-finder Compassmagic. Acknowledging the role that his disciples played in his ascension, Osybus giftedthem with a trace of his power. Hit: 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to 10 feet away. Over the course of weeks, this grub burrows, feeds, and grows, ultimately developing intoa chitinous mass of pincers and tentacles. If the target is a creature, it is grappled (escape DC 15). Ifhe doesn’t nd his home, he drags someone back into the bag with him and leaves behind some trinket from his hidden kingdom of lost junk. Van Richten’s Guide to Ravenloft gives more agency to the Vistani, and to … Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. The killer sacri ces its victims, believing it’s a manifestation of a deity or force beyond morality. Only 3 left. Your gut twists in revulsion. The plant makes three Vine Lash attacks.Vine Lash. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10Constitution saving throw or be restrained as it begins to turn to stone. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposingbarriers, unless the creature is protected by a mind blank spell.Magic Resistance. But the Mists drifting between the Domains of Dread are far from safe—or empty.Mist horrors are bodiless spirits of dread, entities given form by the fears of those they encounter. You can roll on the Limbs to customize itfurther, while results from the Hex Blast table replace that action in the stat block. The House of Lament (Van Richten's Guide to Ravenloft) GM Resources Pack Includes battlemaps for: Misty forest crossroads, The House of Lament (dormant and awakened) Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries adventure. If the target is missing any of its hit points, it instead takes 11 (2d10) necrotic damage. When it dies, the carrion stalker detaches from any creature it is attached to.Larval Burst (1/Day). Fixated on a speci c individual or type of victim, it pursuesits target with single-minded obsession.RELENTLESS SLASHER DEX CON 18 (+4) 14 (+2)Medium FiendArmor Class 15 (natural armor)Hit Points 84 (13d8 + 26)Speed 40 ft. STR 12 (+1) INT WIS CHA 14 (+2) 15 (+2) 16 (+3)Saving Throws Str +4, Dex +7, Con +5, Wis +5Skills Athletics +7, Perception +5, Survival +5Condition Immunities charmed, frightenedSenses darkvision 120 ft., passive Perception 15Languages understands all languages but can’t speakChallenge 8 (3,900 XP) Pro ciency Bonus +3Legendary Resistance (1/Day). "Original editions reincarnated"--Page margins. 2 Bile Hex (Recharge 5–6). The creature has disadvantage on ability checks and attack rolls until it nishes its next long rest.The disease lasts until it’s removed by magic or until the creature rolls the same random effect for the disease two long rests in a row.SWARM OF SCARABS DEX CONMedium Swarm of Tiny BeastsArmor Class 13 (natural armor)Hit Points 27 (5d8 + 5)Speed 30 ft., burrow 30 ft., climb 30 ft. STR3 (−4) 14 (+2) 13 (+1) INT WIS CHA 1 (−5) 12 (+1) 1 (−5)Damage Resistances bludgeoning, piercing, slashingCondition Immunities charmed, frightened, grappled, paralyzed, petri ed, prone, restrained, stunnedSenses tremorsense 60 ft., passive Perception 11Languages —Challenge 3 (700 XP) Pro ciency Bonus +2Swarm. The mind ayer doesn’t require air, food, or sleep.ActionsMultiattack. The tattoo is invulnerable while the priest has at least 1 hit point. Eerie whispers can now be heard around the priest. I share my review, as well as a bit of a page through, of Dungeons & Dragons Van Richten’s Guide to … The emissary doesn’t require air, food, drink, or sleep.ActionsMultiattack. If the emissary fails a saving throw, it can choose to succeed instead.Unusual Nature. From new player lineages full of undead possibilities, to dark gifts that promise power…at a price, the new Ravenloft book has a lot to offer. The more you treat monsters as unique individuals and foreshadow their threat, the larger they’ll loom in characters’ minds.Build dread by giving monsters reputations that suggests their form, deeds, or peculiarities while letting players’ imaginations embellish details.For example, tales describe a horrifying skeletal gure that corrupts the land wherever it walks. Every dhampir knows a thirst slaked only by the living. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.ActionsMultiattack. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.Unusual Nature. Players will get a lot out of it, too, but VRGtR is a feast of useful, imagination-sparking material—and that's not entirely limited to those who like horror. Only one legendary action can be used at a time and only at the end of another creature’sturn. The inquisitor attacks twice. We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. The swap is also undone if the controlled body takes damage from the carrionette’s Silver Needle.Death’s HeadA death’s head is a disembodied, ying head. While they favor attacking spellcasters, gremishkas are opportunistic hunters and lash out at anything they think they canoverwhelm—or just get a bite of.Gremishkas have an unstable relationship with magic. While cursed in this way, the target’s speed is reduced by 10 feet, and it must roll a d4 and subtract the numberrolled from each ability check or attack roll it makes.Soul Swap. In addition, when the horror hits a creature with this limb,4 the creature must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage and be poisoned until the end of its next turn.Vampiric Mind FlayerWhen the mind ayers of Bluetspur (see chapter 3) could nd no cure for their overlord’s a iction, their degenerating elder brain turned to radical methodsto stave off dementia and death. If the loup garou takes damage from a silver weapon, this trait doesn’t function at thestart of the loup garou’s next turn. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) forcedamage.Innate Spellcasting (Psionics). These malicious toys areskilled deceivers and, despite some having existed for generations, often affect unsettlingly childlike personalities. Its statistics, other than its size, are the same in eachform. Salting or poisoning the soil where it grew destroys these laments and prevents the plant from reappearing. The necrichor doesn’t require air, food, drink, or sleep.ActionsMultiattack. The strigoi makes one Claw attack and makes one Proboscis attack. After regaining hitpoints from this action, the jiangshi gains the following bene ts for 7 days: its walking speed increases to 40 feet, and it gains a ying speed equal to its walking speed andcan hover.A Humanoid slain by this necrotic damage rises as a wight (see its entry in the Monster Manual) at the end of the jiangshi’s turn. See more. Van richten's guide to ravenloft pdf free trove. Share VAN RICHTEN’S GUIDE TO RAVENLOFT everywhere for free. Hit: 5 (1d6 + 2) piercing damage. The Tattoo of Osybus now appears carved into the skull’s forehead.d6 Boon Spectral. The gallows speaker can move through other creatures and objects as if they were di cult terrain. This might be the brain’s original body, another frame they covet, or some more elaborate design of their owndiabolical creation. Learn about the rulers of the DreadRealms, and the exciting new prestige class: the Witchhunter. Print out both, then apply each to a rigid backing. Typically, a star spawn emissary is initially encountered in its lesser form. The juggernaut makes two attacks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. 3 Malleable Mass. Each creature of the dullahan’s choice within 10 feet of it must make a DC15 Wisdom saving throw. Van Richten's Arsenal Volume I: WW15011 : Van Richten's Guide to the Walking Dead: WW15012 : Van Richten's Guide to the Shadow Fey: WW15013 : Van Richten's Guide to the Mists - PDF only: WW15030 : Heroes of Light: WW15031 : Legacy of the Blood: Great Families of the Core: WW15032 : Dark Tales & Disturbing Legends: WW15049 : Tarokka Deck : WW15020 On a successful save, the creature is immune to this plague spreader’s Viral Aura for 24 hours. The loup garou regains 10 hit points at the start of each of its turns. Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.Relentless KillerRelentless killers are hateful, revenge-obsessed creatures that enter into pacts with ends or other nefarious entities. Ranged Spell Attack: +13 to hit, range 120 ft., one creature. You could tell the players thatthey see a merrow or hold up the creature’s picture from the Monster Manual. The Dullahan Legends table suggests dullahan hauntings that might be the stuff of local legends. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm hashalf of its hit points or fewer. "A Dungeons & Dragons accessory for characters of levels 1-6."--Back cover. Adeath’s head that arises from a person or animal swoops down to rip apart victims with its gnashing teeth. If one or more creatures fail thesaving throw, the dullahan gains 10 temporary hit points.Gallows SpeakerGallows speakers arise from places of mass death or sites where creatures regularly meet their doom. The jiangshi has the following aws:Fear of Its Own Re ection. Hit: 17 (2d10 + 6) piercing damage, and if the target is a creature, its speed is reduced by 10feet until the start of the juggernaut’s next turn.Fist. Hit: 20 (2d12 + 7) piercing damage plus 13 (3d8) acid damage.Psychic Orb. View Text Version Category : Gaming. The jiangshi polymorphs into a Beast, a Humanoid, or an Undead that is Medium or Small or back into its true form. In death, dullahans are often rejoined by those who followed them in life, either in the form of lesser undead, like skeletons or wights, or terrifying mounts, like warhorse skeletons or nightmares. The wight acts immediately after thejiangshi in the initiative order. The slasher makes one Slasher’s Knife attack. Fantasirollespil. The horror’s limb attack deals an extra 9 (2d8) acid damage. The attached target can repeat the saving throw at the end of each of its turns, detaching from the necrichor and forcing it to move into thenearest unoccupied space on a success.NosferatuVicious, undead hunters, nosferatu possess the endless thirst of vampires but none of their grace. A creature damaged by the swarm must succeed on a DC 12 Constitution saving throw or contract a disease.Each time the diseased creature nishes a long rest, roll a d6 to determine the disease’s effect:1–2. Terror stalks the nightmare realms of Ravenloft. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) acid damage.Psychic Orb. Dhampir Hungers. The tattoo isotherwise an object with AC 15, and it is immune to poison and psychic damage. The carrionette doesn’t require air, food, drink, or sleep.ActionsSilver Needle. Dullahan Legends d4 Haunting A dullahan pursues anyone who has one of the shards of its 1 shattered skull. 4 Doctor. Hit: 9 (1d8 + 5) slashing damage. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of Using this soul power, each priest candefy death and become an undead creature, potentially cheating the grave over and over.PRIESTS OF OSYBUS USE SOUL TATTOOS TO CONJURE UNDEAD SERVANTS AND ESCAPE DEATH’S GRIPThis unholy order of priests was founded centuries ago by Osybus, a mysterious gure of unfathomable ambition and evil. Those who overindulge their thirst risk losing control and forever viewing others as prey. The emissary polymorphs into a Small or Medium creature of its choice or back into its true form. Intime, his goal was achieved: he became a lich of almost godly power. Each creature in a 20-foot-radius sphere centered on a point the inquisitor can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 (6d8 + 4) force damage and be knocked prone and moved to the unoccupied space closest to the sphere’s center. The possibilities for horror adventures are endless, and nowhere—especially not adventurers’ gear—is safe.Bestiary (A-J)Many terrors lurk in the shadows—some in the corner of perception, and others beyond the Material Plane. These spontaneously created swarms can rapidly turn a single annoying gremishka into achittering, magic-re ecting wave of teeth and claws.GREMISHKATiny MonstrosityArmor Class 12Hit Points 10 (4d4)Speed 30 ft. STR DEX CON 6 (−2) 14 (+2) 10 (+0) INT WIS CHA 12 (+1) 11 (+0) 4 (−3)Senses darkvision 30 ft., passive Perception 10Languages understands Common but can’t speakChallenge 1/8 (25 XP) Pro ciency Bonus +2ActionsBite. His story is interesting, but it didn't really make for an exciting adventure location. Hit: 11 (2d6 + 4) slashing damage. Only through the death of a loup garou might those a icted by it escape their curse.LOUP GAROU DEX CON 18 (+4) 18 (+4)Medium Monstrosity (Shapechanger)Armor Class 16 (natural armor)Hit Points 170 (20d8 + 80)Speed 30 ft., 40 ft. in hybrid form, 50 ft. in dire wolf form STR 18 (+4) INT WIS CHA 14 (+2) 16 (+3) 16 (+3)Saving Throws Dex +9, Con +9, Cha +8Skills Perception +13, Stealth +9Condition Immunities charmed, frightenedSenses darkvision 120 ft., passive Perception 23Languages Common (can’t speak in wolf form)Challenge 13 (10,000 XP) Pro ciency Bonus +5Blood Frenzy. The target takes 14 (4d6) slashing damage, and the implement vanishes. 2 2 2. Plus, for those who don't have a complete cosmology in their game, The Book of the Righteous provides a comprehensive mythology that unifies all of the gods in the book. Still other brainsdesire nothing more than to regain a body. The minion and its master can communicate telepathically with each other, as long as they are on the same plane of existence.Creating Unique NightmaresOnce you’ve considered the techniques in this section, put them all together to create your own unique terror. Each time the slasher hits the woundedtarget with this attack, the damage dealt by the wound increases by 3 (1d6). There have been many people covering the rules content in, The original conception of Dementlieu is "Gothic France with a mesmerist villain." The slasher regains spent legendary actions at the start of its turn.Slice. The mind ayer regains a number of hit points equal to the psychic damage dealt. Monsters can use the Help action to aid each other, they can grapple or shove their enemies, and so on. The target must succeed on a DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and gain1 level of exhaustion. Dungeons & Dragons’ latest book makes big changes to a beloved character. Van Richten's Guide to the Vistani (2e) Over three decades ago, the only child of Dr. Rudolph van Richten was stolen by Vistani thieves and sold to a vampire. Virulent Miasma (1/Day). But now that I've read the section on Dementlieu I have an abundance of ideas for adventures set here. The emissary targets a creature it can see within 30 feet of it and psychically lashes at that creature’s mind. The acrid air stings yournostrils. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until which the creature is2 covered by ectoplasm. Van Richten's Guide to Ravenloft tops them all. The wild and wonderful Witchlight Carnival travels from world to world, bringing the magic of the Feywild with it. Check more flip ebooks related to VAN RICHTEN’S GUIDE TO RAVENLOFT of abyssaldemon111. On a failure, thecurse remains, and the target automatically fails any saving throw made to break this curse for 1 month.NecrichorA necrichor is a being of living blood, formed from the ichor of evil gods or the sludge in the crypts of failed liches. Posts. Including a bunch of brand new dark gifts that allow players to gain all sorts of abilities. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Fearing that their master wouldeventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. Discover everything there is to know about dragons--the most iconic of D&D monsters--in this quintessential reference guide. › Van richten's guide to ravenloft pdf download › Van richten's guide to ravenloft anyflip › Van richten's guide to ravenloft pdf › Fraternity of shadows ravenloft › Mistopedia ravenloft › Ravenloft wiki. Follow. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6) necrotic damage. Van Richten's Guide to Ravenloft contains material for both players and Dungeon Masters to craft a horror-themed campaign for Dungeons & Dragons. Explore the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game. 2 It was turned into a weapon of vengeance by a family member’s bargain with sinister forces. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or be cursed with loup garou lycanthropy. In addition to the techniques described in the “Running Horror Games” section of chapter 4, considerthese concepts as you describe a monster:Emphasize Wrongness. The next Dungeons & Dragons campaign setting is a blast from the past, as Van Richten's Guide to Ravenloft is bringing back the Domains of Dread from Ravenloft. When the University ofDemendieu contacted him about acquiring some of the equipmentIadditionally revea ls anyo( the information listed he used in hl.llllingcreawres ofthe night. Aside from being deadlier than their werewolfcousins, loup garou aggressively spread the plague of lycanthropy. The mind ayer can climb di cult surfaces, including upside down on ceilings, without needing to make an ability check.Sunlight Sensitivity. Ravenous Children (1/Day). Strahd is obviously the Dracula of Bram Stoker's novel, but Vlad Drakov, Darklord of Falkovnia, was based on the historical Vlad the Impaler. Ranged Spell Attack: +7 to hit, range 120 ft., one target. The swarm can’tregain hit points or gain temporary hit points.Unusual Nature. If both attacks hit a Large or smaller creature, the creature is grappled (escape DC 13), and the boneless can useCrushing Embrace.Slam. The horror expels petrifying gas in a 30-foot cone. Any creature that starts its turn within 10 feet of the plague spreader must make a DC 12 Constitution saving throw. If the dullahan scores a critical hit against a creature, the target must succeed on a DC 15 Constitution saving throw or the dullahan cuts off the target’shead. 4 hours ago Van richten's guide to ravenloft pdf free online. This grotesque balm stalls the elder brain’sdegeneration but is far from a cure.Vampiric mind ayers are physically and mentally unstable beings. The Flames of Heroism First in a series of Van Richten's Arsenal handbooks, this book introduces a variety of new weapons against the fiends that populate Ravenloft. Each creature in that area must make a DC 16 Constitution saving throw. If the attack hits,but is not a critical hit, the attack deals an extra 27 (6d8) necrotic damage.Mythic ActionsIf the dullahan’s Headless Summoning trait is active, it can use the options below as legendary actions.Coordinated Assault. On a success, the plague spreader drops to 1 hit point instead.Unusual Nature.
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